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I stumbled upon question href="https://stackoverflow.com/q/3428750/211563">Memory leak with std::string when
using std::list, and href="https://stackoverflow.com/q/3428750/211563#comment3570156_3428750">one of the
comments says
this:
Stop using new
so much. I can't see any reason you
used new anywhere
you did. You can create objects by value in C++ and it's
one of the
huge advantages to using the language. You do not have to
allocate
everything on the heap. Stop thinking like a Java
programmer.
I'm
not really sure what he means by that. Why should objects be created by value in C++ as
often as possible, and what difference does it make internally? Did I misinterpret the
answer?
There are two widely-used memory allocation
techniques: automatic allocation and dynamic allocation. Commonly, there is a
corresponding region of memory for each: the stack and the
heap.
Stack
The
stack always allocates memory in a sequential fashion. It can do so because it requires
you to release the memory in the reverse order (First-In, Last-Out: FILO). This is the
memory allocation technique for local variables in many programming languages. It is
very, very fast because it requires minimal bookkeeping and the next address to allocate
is implicit.
In C++, this is called
automatic storage because the storage is claimed automatically at
the end of scope. As soon as execution of current code block (delimited using
{}
) is completed, memory for all variables in that block is
automatically collected. This is also the moment where destructors
are invoked to clean up
resources.
Heap
The
heap allows for a more flexible memory allocation mode. Bookkeeping is more complex and
allocation is slower. Because there is no implicit release point, you must release the
memory manually, using delete
or
delete[]
(free
in C). However, the
absence of an implicit release point is the key to the heap's
flexibility.
Reasons to use dynamic
allocation
Even if using the heap is slower and
potentially leads to memory leaks or memory fragmentation, there are perfectly good use
cases for dynamic allocation, as it's less
limited.
Two key reasons to use dynamic
allocation:
You
don't know how much memory you need at compile time. For instance, when reading a text
file into a string, you usually don't know what size the file has, so you can't decide
how much memory to allocate until you run the
program.
You want to allocate memory
which will persist after leaving the current block. For instance, you may want to write
a function string readfile(string path)
that returns the
contents of a file. In this case, even if the stack could hold the entire file contents,
you could not return from a function and keep the allocated memory
block.
Why
dynamic allocation is often unnecessary
In C++
there's a neat construct called a destructor. This mechanism allows
you to manage resources by aligning the lifetime of the resource with the lifetime of a
variable. This technique is called href="http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization">RAII
and is the distinguishing point of C++. It "wraps" resources into objects.
std::string
is a perfect example. This
snippet:
int main ( int argc,
char* argv[] )
{
std::string
program(argv[0]);
}
actually
allocates a variable amount of memory. The std::string
object
allocates memory using the heap and releases it in its destructor. In this case, you did
not need to manually manage any resources and still got the
benefits of dynamic memory allocation.
In
particular, it implies that in this
snippet:
int main ( int argc,
char* argv[] )
{
std::string * program = new std::string(argv[0]);
// Bad!
delete
program;
}
there
is unneeded dynamic memory allocation. The program requires more typing (!) and
introduces the risk of forgetting to deallocate the memory. It does this with no
apparent benefit.
Why you should use automatic
storage as often as possible
Basically, the
last paragraph sums it up. Using automatic storage as often as possible makes your
programs:
- faster to
type;
- faster when
run;
- less prone to memory/resource
leaks.
Bonus
points
In the referenced question, there are
additional concerns. In particular, the following
class:
class Line
{
public:
Line();
~Line();
std::string* mString;
};
Line::Line() {
mString = new std::string("foo_bar");
}
Line::~Line()
{
delete
mString;
}
Is
actually a lot more risky to use than the following
one:
class Line
{
public:
Line();
std::string
mString;
};
Line::Line() {
mString
= "foo_bar";
// note: there is a cleaner way to write
this.
}
The
reason is that std::string
properly defines a copy constructor.
Consider the following
program:
int main
()
{
Line l1;
Line l2 =
l1;
}
Using
the original version, this program will likely crash, as it uses
delete
on the same string twice. Using the modified version,
each Line
instance will own its own string
instance, each with its own memory and both will be released at the
end of the program.
Other
notes
Extensive use of href="http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization">RAII
is considered a best practice in C++ because of all the reasons above. However, there is
an additional benefit which is not immediately obvious. Basically, it's better than the
sum of its parts. The whole mechanism composes. It
scales.
If you use the
Line
class as a building
block:
class Table
{
Line borders[4];
};
Then
int main ()
{
Table table;
}
allocates four
std::string
instances, four Line
instances, one Table
instance and all the string's contents and
everything is freed automagically.
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