Integers, as was mentioned, are whole numbers. They can't
store the point something, like .7, .42, and .007. If you need to store numbers that are
not whole numbers, you need a different type of variable. You can use the double type or
the float type. You set these types of variables up in exactly the same way: instead of
using the word int
, you type double
or
float
. Like
this:
float myFloat;
double
myDouble;
(float
is short for "floating point", and just means a number with a point something on the
end.)
The difference between the two is in the size of the
numbers that they can hold. For float
, you can have up to 7
digits in your number. For double
s, you can have up to 16
digits. To be more precise, here's the official
size:
float: 1.5 × 10^-45 to 3.4 ×
10^38
double: 5.0 × 10^-324 to 1.7 ×
10^308
float
is a 32-bit number, and double
is a 64-bit
number.
Double click your new button to get at the code.
Add the following three lines to your button
code:
double myDouble;
myDouble =
0.007;
MessageBox.Show(myDouble.ToString());
Halt
your program and return to the coding window. Change this
line:
myDouble = 0.007;
myDouble =
12345678.1234567;
Run your
programme and click your double button. The message box correctly displays the number.
Add another number on the end, though, and C# will again round up or down. The moral is
if you want accuracy, be careful of rounding!
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