#include "sdl.h"
#include
#include
SDL_Surface* g_pMainSurface =
NULL;
SDL_Event g_Event;
int main(int argc, char*
argv[])
{
if (SDL_Init(SDL_INIT_VIDEO)==-1)
{
fprintf(stderr, "Could not initialize SDL!\n");
exit(1);
}
else
{
fprintf(stdout,
"SDL initialized properly!\n");
atexit(SDL_Quit);
}
g_pMainSurface = SDL_SetVideoMode(640, 480, 0,
SDL_ANYFORMAT);
if (!g_pMainSurface)
{
fprintf(stderr, "Could not creat main surface!\n");
exit(1);
}
for (;;)
{
if
(SDL_WaitEvent(&g_Event) == 0)
{
exit(1);
}
if (g_Event.type == SDL_QUIT)
{
fprintf(stdout, "Quit event has occurred.\n");
break;
}
}
fprintf(stdout, "Terminating
program normally.\n");
return
(0);
}
1>main.obj
: error LNK2019: unresolved external symbol _SDL_SetVideoMode referenced in function
_SDL_main
1>main.obj : error LNK2019:
unresolved external symbol _SDL_WaitEvent referenced in function
_SDL_main
1>main.obj : error
LNK2019: unresolved external symbol _SDL_Init referenced in function
_SDL_main
1>main.obj : error LNK2019:
unresolved external symbol _SDL_Quit referenced in function
_SDL_main
1>MSVCRT.lib(exe_winmain.obj) :
error LNK2019: unresolved external symbol _WinMain@16 referenced in function "int
__cdecl __scrt_common_main_seh(void)"
(?__scrt_common_main_seh@@YAHXZ)
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