I have a piece of code that is really
dirty.
I want to optimize it a little bit. Does
it makes any difference when I take one of the following structures or are they
identical with the point of view to performance in c++
?
for(unsigned int i =
1; i < entity.size(); ++i) begin
if
if ... else
...
for end
for(unsigned int i = 1; i < entity.size();
++i) begin
if
if ... else ...
for
end
for(unsigned int i = 1; i < entity.size(); ++i)
begin
if
if ... else ...
for
end
....
or
for(unsigned
int i = 1; i < entity.size(); ++i) begin
if
if ... else
...
if
if ... else ...
if
if ... else
...
....
for
end
Thanks
in Advance!
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