Friday 29 December 2017

c++ - What is a smart pointer and when should I use one?

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What is a smart pointer and when
should I use one?


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class="normal">Answer




UPDATE




This
answer is rather old, and so describes what was 'good' at the time, which was smart
pointers provided by the Boost library. Since C++11, the standard library has provided
sufficient smart pointers types, and so you should favour the use of href="http://en.cppreference.com/w/cpp/memory/unique_ptr"
rel="noreferrer">std::unique_ptr, href="http://en.cppreference.com/w/cpp/memory/shared_ptr"
rel="noreferrer">std::shared_ptr and href="http://en.cppreference.com/w/cpp/memory/weak_ptr"
rel="noreferrer">std::weak_ptr.



There was also href="http://en.cppreference.com/w/cpp/memory/auto_ptr"
rel="noreferrer">std::auto_ptr. It was very much
like a scoped pointer, except that it also had the "special" dangerous ability to be
copied — which also unexpectedly transfers ownership.
It was
deprecated in C++11 and removed in C++17
, so you shouldn't use
it.



std::auto_ptr
p1 (new MyObject());
std::auto_ptr p2 = p1; // Copy and
transfer ownership.
// p1 gets set to empty!
p2->DoSomething();
// Works.
p1->DoSomething(); // Oh oh. Hopefully raises some NULL pointer
exception.



/>

OLD
ANSWER



A smart pointer is a class
that wraps a 'raw' (or 'bare') C++ pointer, to manage the lifetime of the object being
pointed to. There is no single smart pointer type, but all of them try to abstract a raw
pointer in a practical way.



Smart pointers
should be preferred over raw pointers. If you feel you need to use pointers (first
consider if you really do), you would normally want to use a smart
pointer as this can alleviate many of the problems with raw pointers, mainly forgetting
to delete the object and leaking memory.



With
raw pointers, the programmer has to explicitly destroy the object when it is no longer
useful.




// Need to
create the object to achieve some goal
MyObject* ptr = new MyObject();

ptr->DoSomething(); // Use the object in some way
delete ptr; //
Destroy the object. Done with it.
// Wait, what if DoSomething() raises an
exception...?


A smart
pointer by comparison defines a policy as to when the object is destroyed. You still
have to create the object, but you no longer have to worry about destroying
it.




SomeSmartPtr
ptr(new MyObject());
ptr->DoSomething(); // Use the object in some
way.

// Destruction of the object happens, depending
//
on the policy the smart pointer class uses.

// Destruction would
happen even if DoSomething()
// raises an
exception



The
simplest policy in use involves the scope of the smart pointer wrapper object, such as
implemented by href="http://www.boost.org/doc/libs/release/libs/smart_ptr/scoped_ptr.htm"
rel="noreferrer">boost::scoped_ptr or href="http://en.cppreference.com/w/cpp/memory/unique_ptr"
rel="noreferrer">std::unique_ptr.



void f()
{

{
std::unique_ptr ptr(new MyObject());

ptr->DoSomethingUseful();
} // ptr goes out of scope --
// the
MyObject is automatically destroyed.


// ptr->Oops();
// Compile error: "ptr" not defined
// since it is no longer in
scope.
}


Note
that std::unique_ptr instances cannot be copied. This prevents
the pointer from being deleted multiple times (incorrectly). You can, however, pass
references to it around to other functions you
call.



std::unique_ptrs
are useful when you want to tie the lifetime of the object to a particular block of
code, or if you embedded it as member data inside another object, the lifetime of that
other object. The object exists until the containing block of code is exited, or until
the containing object is itself destroyed.



A
more complex smart pointer policy involves reference counting the pointer. This does
allow the pointer to be copied. When the last "reference" to the object is destroyed,
the object is deleted. This policy is implemented by href="http://www.boost.org/doc/libs/release/libs/smart_ptr/shared_ptr.htm"
rel="noreferrer">boost::shared_ptr and href="http://en.cppreference.com/w/cpp/memory/shared_ptr"
rel="noreferrer">std::shared_ptr.




void
f()
{
typedef std::shared_ptr MyObjectPtr; // nice
short alias
MyObjectPtr p1; // Empty

{

MyObjectPtr p2(new MyObject());
// There is now one "reference" to the
created object
p1 = p2; // Copy the pointer.

// There
are now two references to the object.
} // p2 is destroyed, leaving one
reference to the object.
} // p1 is destroyed, leaving a reference count of
zero.
// The object is
deleted.


Reference
counted pointers are very useful when the lifetime of your object is much more
complicated, and is not tied directly to a particular section of code or to another
object.



There is one drawback to reference
counted pointers — the possibility of creating a dangling
reference:




// Create
the smart pointer on the heap
MyObjectPtr* pp = new MyObjectPtr(new
MyObject())
// Hmm, we forgot to destroy the smart pointer,
//
because of that, the object is never
destroyed!


Another
possibility is creating circular
references:



struct Owner
{
std::shared_ptr
other;

};

std::shared_ptr p1 (new
Owner());
std::shared_ptr p2 (new
Owner());
p1->other = p2; // p1 references p2
p2->other = p1;
// p2 references p1

// Oops, the reference count of of p1 and p2
never goes to zero!
// The objects are never
destroyed!



To
work around this problem, both Boost and C++11 have defined a
weak_ptr to define a weak (uncounted) reference to a
shared_ptr.


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