c++ - What is "rvalue reference for *this"?
itemprop="text">
Came across a proposal
called "rvalue reference for *this" in clang's href="http://clang.llvm.org/cxx_status.html">C++11 status
page.
I've read quite a bit about
rvalue references and understood them, but I don't think I know about this. I also
couldn't find much resources on the web using the
terms.
There's a link to the proposal paper on
the page: href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm">N2439
(Extending move semantics to *this), but I'm also not getting much examples from
there.
What is this feature about?
style="font-weight: bold;">
Answer
First, "ref-qualifiers for *this" is a just a
"marketing statement". The type of *this
never changes, see the
bottom of this post. It's way easier to understand it with this wording
though.
Next, the following code
chooses the function to be called based on the ref-qualifier of the
"implicit object parameter" of the
function†:
//
t.cpp
#include
struct test{
void f() &{ std::cout << "lvalue object\n"; }
void f() &&{
std::cout << "rvalue object\n"; }
};
int
main(){
test t;
t.f(); // lvalue
test().f(); //
rvalue
}
Output:
$
clang++ -std=c++0x -stdlib=libc++ -Wall -pedantic t.cpp
$
./a.out
lvalue object
rvalue
object
The whole thing
is done to allow you to take advantage of the fact when the object the function is
called on is an rvalue (unnamed temporary, for example). Take the following code as a
further example:
struct
test2{
std::unique_ptr
heavy_resource;
test2()
: heavy_resource(new
int[500]) {}
operator std::unique_ptr()
const&{
// lvalue object, deep copy
std::unique_ptr p(new int[500]);
for(int i=0; i < 500;
++i)
p[i] = heavy_resource[i];
return
p;
}
operator std::unique_ptr()
&&{
// rvalue object
// we are garbage anyways, just move
resource
return std::move(heavy_resource);
}
};
This
may be a bit contrived, but you should get the
idea.
Note that you can combine the
cv-qualifiers (const
and
volatile
) and ref-qualifiers
(&
and
&&
).
/>
Note: Many standard quotes and overload
resolution explanation after here!
†
To understand how this works, and why @Nicol Bolas' answer is at least partly wrong, we
have to dig in the C++ standard for a bit (the part explaining why @Nicol's answer is
wrong is at the bottom, if you're only interested in
that).
Which function is going to be
called is determined by a process called overload resolution. This
process is fairly complicated, so we'll only touch the bit that is important to
us.
First, it's important to see how overload
resolution for member functions
works:
§13.3.1
[over.match.funcs]
p2 The set of candidate functions can contain both member and non-member
functions to be resolved against the same argument list. So that argument and parameter
lists are comparable within this heterogeneous set, a member function is
considered to have an extra parameter, called the implicit object parameter, which
represents the object for which the member function has been called.
[...]
p3 Similarly, when
appropriate, the context can construct an argument list that contains an
implied object argument to denote the object to be operated
on.
Why do we even
need to compare member and non-member functions? Operator overloading, that's why.
Consider this:
struct
foo{
foo& operator<<(void*); // implementation
unimportant
};
foo& operator<<(foo&, char
const*); // implementation
unimportant
You'd
certainly want the following to call the free function, don't
you?
char const* s = "free
foo!\n";
foo f;
f <<
s;
That's why member
and non-member functions are included in the so-called overload-set. To make the
resolution less complicated, the bold part of the standard quote exists. Additionally,
this is the important bit for us (same
clause):
p4 For non-static member functions, the type of the implicit object parameter
is
where X
is the
class of which the function is a member and cv is the
cv-qualification on the member function declaration.
[...]
p5 During overload resolution
[...] [t]he implicit object parameter [...] retains its identity since conversions on
the corresponding argument shall obey these additional rules:
[...]
(The
last bit just means that you can't cheat overload resolution based on implicit
conversions of the object a member function (or operator) is called
on.)
Let's take the first example at the top of
this post. After the aforementioned transformation, the overload-set looks something
like this:
void f1(test&); //
will only match lvalues, linked to 'void test::f() &'
void
f2(test&&); // will only match rvalues, linked to 'void test::f()
&&'
Then the
argument list, containing an implied object argument, is matched
against the parameter-list of every function contained in the overload-set. In our case,
the argument list will only contain that object argument. Let's see how that looks
like:
// first call to
'f' in 'main'
test t;
f1(t); // 't' (lvalue) can match 'test&'
(lvalue reference)
// kept in overload-set
f2(t); // 't' not an
rvalue, can't match 'test&&' (rvalue reference)
// taken out of
overload-set
If, after
all overloads in the set are tested, only one remains, the overload resolution succeeded
and the function linked to that transformed overload is called. The same goes for the
second call to 'f':
//
second call to 'f' in 'main'
f1(test()); // 'test()' not an lvalue, can't
match 'test&' (lvalue reference)
// taken out of
overload-set
f2(test()); // 'test()' (rvalue) can match 'test&&'
(rvalue reference)
// kept in
overload-set
Note
however that, had we not provided any ref-qualifier (and as such
not overloaded the function), that f1
would match an rvalue (still
§13.3.1
):
p5 [...] For non-static member functions declared without a
ref-qualifier, an additional rule applies:
- even if the implicit object parameter is not
const
-qualified, an rvalue can be bound to the parameter as
long as in all other respects the argument can be converted to the type of the implicit
object parameter.
struct
test{
void f() { std::cout << "lvalue or rvalue object\n";
}
};
int main(){
test t;
t.f(); // OK
test().f(); // OK
too
}
/>
Now, onto why @Nicol's answer is atleast
partly wrong. He says:
Note that this declaration changes the type of
*this
.
That
is wrong, *this
is always an
lvalue:
§5.3.1 [expr.unary.op]
p1
The unary *
operator performs
indirection: the expression to which it is applied shall be a
pointer to an object type, or a pointer to a function type and the result
is an lvalue referring to the object or function to which the expression
points.
§9.3.2
[class.this]
p1
In
the body of a non-static (9.3) member function, the keyword
this
is a prvalue expression whose value is the address of the
object for which the function is called. The type of this
in a
member function of a class X
is X*
.
[...]
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