I have researched for hours,
- MSDN Microsoft - Linker Tools Error LNK2019
- How to solve the error LNK2019: unresolved external symbol - function?
- What is an undefined reference/unresolved external symbol error and how do I fix it?
- Error LNK2019: unresolved external symbol _wWinMain@16 referenced in function ___tmainCRTStartup
but have not found a way to resolve the following error,
Error 1 error LNK2019: unresolved external symbol _curandCreateGenerator@8 referenced in function _GPU_RNG F:\New\Eks\Visual Studio 2013\PEOPLE PROJECTS\RNGTests\CURANDRNGLib\CURANDRNG.cu.obj CURANDRNGLib
Error 2 error LNK2019: unresolved external symbol _curandCreateGeneratorHost@8 referenced in function _CPU_RNG F:\New\Eks\Visual Studio 2013\PEOPLE PROJECTS\RNGTests\CURANDRNGLib\CURANDRNG.cu.obj CURANDRNGLib
Error 3 error LNK2019: unresolved external symbol _curandDestroyGenerator@4 referenced in function _GPU_RNG F:\New\Eks\Visual Studio 2013\PEOPLE PROJECTS\RNGTests\CURANDRNGLib\CURANDRNG.cu.obj CURANDRNGLib
Error 4 error LNK2019: unresolved external symbol _curandSetPseudoRandomGeneratorSeed@12 referenced in function _GPU_RNG F:\New\Eks\Visual Studio 2013\PEOPLE PROJECTS\RNGTests\CURANDRNGLib\CURANDRNG.cu.obj CURANDRNGLib
Error 5 error LNK2019: unresolved external symbol _curandGenerateUniform@12 referenced in function _GPU_RNG F:\New\Eks\Visual Studio 2013\PEOPLE PROJECTS\RNGTests\CURANDRNGLib\CURANDRNG.cu.obj CURANDRNGLib
CURANDRNGLib.cu
#include
#include
#include
#include
using namespace std;
extern "C" __declspec(dllexport) void __cdecl GPU_RNG(float* , unsigned int , unsigned int);
extern "C" __declspec(dllexport) void __cdecl CPU_RNG(float* , unsigned int , unsigned int);
extern void GPU_RNG(float * h_randomData, unsigned int dataCount, unsigned int mainSeed)
{
float * d_randomData = 0;
//allocate device memory
size_t randomDataSize = dataCount * sizeof(float);
cudaMalloc((void**)&d_randomData, randomDataSize);
curandGenerator_t m_prng;
//Create a new generator
curandCreateGenerator(&m_prng, CURAND_RNG_PSEUDO_DEFAULT);
//Set the generator options
curandSetPseudoRandomGeneratorSeed(m_prng, (unsigned long) mainSeed);
//Generate random numbers
curandGenerateUniform(m_prng, d_randomData, dataCount);
//Copy memory back to the device
cudaMemcpy(h_randomData, d_randomData, randomDataSize, cudaMemcpyDeviceToHost);
//Clean
curandDestroyGenerator(m_prng);
//free device memory
cudaFree(d_randomData);
}
extern void CPU_RNG(float * h_randomData, unsigned int dataCount, unsigned int mainSeed)
{
curandGenerator_t m_prng;
//Create a new generator
curandCreateGeneratorHost(&m_prng,CURAND_RNG_PSEUDO_DEFAULT);
//Set the generator options
curandSetPseudoRandomGeneratorSeed(m_prng, (unsigned long) mainSeed);
//Generate random numbers
curandGenerateUniform(m_prng, h_randomData, dataCount);
//Clean
curandDestroyGenerator(m_prng);
}
Should I add a #include? (I'm not good at english very much)
Answer
I guess you might have developed your code on Win32 platform. There is only basic CUDA API support but no CURAND library support on Win32. You can try switching to developing a 64-bit version. (Project -> Properties -> change the platform option on top)
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