I have a piece of code that is really dirty.
I want to optimize it a little bit. Does it makes any difference when I take one of the following structures or are they identical with the point of view to performance in c++ ?
for(unsigned int i = 1; i < entity.size(); ++i) begin
if
if ... else ...
for end
for(unsigned int i = 1; i < entity.size(); ++i) begin
if
if ... else ...
for end
for(unsigned int i = 1; i < entity.size(); ++i) begin
if
if ... else ...
for end
....
or
for(unsigned int i = 1; i < entity.size(); ++i) begin
if
if ... else ...
if
if ... else ...
if
if ... else ...
....
for end
Thanks in Advance!
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